
(Note: You’ll need to be logged into GitHub with an associated UE4 subscription for that link to work.) This preview build contains most of the 4.1 features below!
Unreal engine 4 update code#
We’re getting close! In fact, today we pushed latest code to GitHub. We’re also working to bring you ‘live’ source code access and regular preview builds of the engine. ET, you’ll be the first to hear about even more surprises. In 4.1 you’ll get Elemental, and if you check out today’s Twitch livestream at 11:30 a.m. On the content side, we shipped the Blueprint Office showcase last week. You can expect to enjoy new content, code and improvements at any point in time. We addressed many issues from the initial release with last Tuesday’s hotfix, but this is just the beginning. Our team has a great history of releasing frequent and high-quality engine updates. Think of it as a continuous release plan. We really want to provide UE4 updates to everyone on a regular basis. We have good news for you! The 4.1 source code has initial support for running and packaging games for Linux and SteamOS. It took us awhile, but we've converted Elemental to match the engine's default system, to make it easy for you to use these assets with your own projects!įolks have been asking about our early Linux efforts and support for Valve’s SteamOS and Steam Machines. That’s because it’s time to give it away! With the release of 4.1, Elemental will be free for all subscribers to download from the Marketplace. Okay, so you might wonder why an image of our Elemental demo is attached to this post. Please visit this forum thread and let us know what you think! I’ll summarize the high points here, and detailed preview notes are below for you to check out.
Unreal engine 4 update update#
Hey everyone! We’re excited to tell you about the Unreal Engine 4.1 update which is coming later this month.
