
There was also a recruiting ad for part-time positions on SNK's Japanese website, asking particularly for a game graphic designer with experience in animation and color design. Kukino later stated in an interview this was done because the staff felt they should show a more polished product than the beta they had at the time. A location test was scheduled in Japan for April 18–20, 2008, but was canceled for unknown reasons. The footage also revealed the presences of Benimaru Nikaido, Terry Bogard (reverting to his original Fatal Fury outfit), Athena Asamiya and Kim Kaphwan in KOF XII. On February 14, 2008, the first gameplay footage was revealed to the world showcasing the new, much larger, higher-resolution pixel art sprites at the Arcade Operators Union Amusement Expo (AOU) 2008. An interview with Kukino revealed that there would be console exclusive characters.
KOF XIII ROSTER SERIES
Due to the time demands of drawing such detailed frames of animation, as well as the decision not to incorporate older assets as previous games in the series have, there are only 20 playable characters, the lowest number ever in a game from this series. Additionally, the sprites were personally checked by Nona for quality. In an interview with Fighters Front Line, Kukino replies that each character took 16~17 months to complete with a team of 10 different designers. The staff decided to create the new graphics during 20, and commented that they spent triple the amount of time developing it than the previous game. They have no intention of changing the main series into 3D in the future. He has also stated that the main goal of the game is to give a new "rebirth" to the series. Producer Masaaki Kukino informed Kotaku that the game is one hundred percent hand drawn, there being zero cell shading in the game. SNK Overseas Manager Yoshihito Koyama revealed that the game was going to be "3D mixed with 2D" this led to speculation that the game could use cel-shading to give the game a 2D look, but it was later revealed at AOU 2008 that KOF XII would use newly-drawn 2D sprites on detailed 2D backgrounds. Nona reaffirmed this once again in The King of Fighters Year End Party 2006 in Tokyo. The programmers have stated their intention was to create the "ultimate 2D fighting game". All the sprites used in previous games for over 10 years were to be dropped and replaced with new high definition sprites. The game underwent a complete graphical overhaul, confirmed by Nona, artist in charge of the art in the The King of Fighters XI endings.
